One thought on “ Age of Empires II Definitive Edition: Build Order Sheets ” Diego Montes December 1, 2020 Reply Cool stuff man, could you add the times to click to next age, that would be very nice:+1. For Age of Empires II: Definitive Edition on the PC, GameFAQs presents a message board for game discussion and help.
Easy to follow build order sheets. Build orders with a similar start are combined together to minimize the number of sheets. This guide contains 11 build orders in 3 sheets.
Based on “Build Order Reference” by Cicero, and Hera’s video guides.
Build Order Sheets
- I originally created these sheets for personal use.
- The land build orders are from Cicero’s “Build order reference” (Link) and the water build orders are from Hera’s YouTube video guides (Video1, Video2).
- I tried to write them in a way that’s easy to follow while playing.
- I grouped build orders with a similar start together, and put 2 build order groups on each sheet, so I can fold the sheet vertically and have a build order on each side.
- This guide contains 11 build orders (9 land and 2 water) in 3 sheets.
PDF Download Link
Link: Here
How to read the build order
- F = Food (only Sheep and Boar) | Fr = Farm | B = Berries
- W = Wood | G = Gold | S = Stone
- Fv = Villagers currently working on Sheep or Boar
- Bv = Villagers currently working on Berries
- “Pop 7 | 4 to wood” means at Pop 7, the next 4 vills (pop 8 to 11) go to wood.
- “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood.
Created military units are not counted in Pop.
Like most build orders, this does not include many small details, so if you’re a new player remember to:
- Make houses (build 2 houses at the start)
- Scout your map, you need to find your 8 sheep and 2 boars.
- Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time.
- Build a 2nd lumber-camp once you have 6-8 vills on the first.
- Create military units: usually, 3 for the men at arms, 3-5 for the scouts, and non-stop production for the rest
- Get double bit axe ASAP, get attack upgrades for archers, and bloodlines / defense upgrades for knights.
- For water maps, fishing ships should always get the deep fish first and not the shore fish.
Build orders
Age Of Empires 2 Definitive Edition Steam
Men at arms into archers:
Very common build order, the 3 Men at arms are used to disrupt your opponent’s eco, and buy you some time to mass your archers, new players should start by learning a normal archer rush build order first (without men at arms).
Men at arms into Towers:
Requires more multitasking and micro then other build orders, not recommended for new player.
Scouts:
Another very common build order, usually you go for 3-5 scouts, but you can add more if needed.
Fast castle:
Fast castle build orders are usually used in closed maps (like arena or black forest), or as a pocket in team games. Can be used in open maps but it’s risky and requires you to fully wall your base against feudal rushes.
They are also easier to learn than other build orders.
Water:
Can be used in any water map that has deep fish, your first 4 fishing ships need to be on deep fish for the build order to work. Consider walling your base for the full water build order.
More of this sort of thing:
It’s that time again when we proudly welcome a Heavy Transport’s worth of new Age of Empires: Definitive Edition improvements! So please chant along with your best wololo for Update 10!
Update 10 comes packed full of fixes and features: including new Elo and ranked play options, an in-game global queue to keep track of all the units and techs across your town, numerous improvements to the AI and decision-making of computer-controlled teams, and much, much more! Be sure to read through the list below to stay ahead of your enemies.
Remember that you’ll need update your game in the Windows Store:
- Open the Windows Store.
- Click the [ ∙ ∙ ∙ ] symbol next to your profile picture.
- Select Downloads and updates.
- Press the Get updates button to automatically detect, download, and install the latest changes to your game!
- Open the game. The title screen should read Build 22960.
That’s it; you’re ready to play!
We hope you enjoy everything we’ve included in this latest update! Feel free to post your initial thoughts below, or join in to the full discussion over on the official forum!
SPOTLIGHT
- New Elo and ‘Ranked’ game modes have been added. Play against other players to improve your rating on the multiplayer battlefield!
AI
Update 10 introduces several advancements to individual unit AI, as well as to the tactical capabilities of your computer-controlled opponents. All of this is to provide more precise control and greater challenges on the battlefield.
- AI units will more reliably navigate through narrow spaces
- Improved the reliability of units as they path around obstacles
- Units will now group up more effectively to reach their targets
- AI-controlled soldiers will now prioritize defending against assaults on their town
- AI-controlled villagers can now choose between defending against or fleeing from enemy aggressors
- Fixed an issue where AI-controlled teams would build excessive amounts of storage pits
- Fixed an issue where AI-controlled teams would not immediately task an available villager to the foundation of a newly placed building
- Computer-controlled opponents will now utilize more effective strategies on higher difficulty levels
- Added several new AI strategies and improved the computer’s ability to employ different battlefield tactics
- The AI economy has been substantially improved, and now adjusts to the difficulty level and population cap more effectively
- AI-controlled opponents are now more aggressive on “Deathmatch” type games
- Elephants now properly chase villagers when attacked under all circumstances
- Scouts now only auto-attack if they’ve been tasked to attack, or when attacked by a non-gaia unit (i.e. soldiers, archers, cavalry from another civilization)
GENERAL
- Made several improvements to the local performance of the game
- Roll-over tooltips no longer impact the game’s performance on lower-end machines
- Improved the loading time of the tech tree
- Implemented several small bug fixes and stability improvements
UI
- Added a new Global Queue to see all currently queued techs and units
- Increased the maximum zoom level of the camera in multiplayer matches
- Added a parallax effect to the main menu
UNITS & STRUCTURES
- Egyptian houses now have a unique skin in the Tool Age
- Elephant Archer: Fixed a broken death animation
ACHIEVEMENTS
Several new Xbox Live achievements have been added to test your skills! You can view the full list of challenges as well as your progress by signing into your Xbox account page.
Discuss of 29 comments
your update meade it unplayable and you dont care, i allrady contactet your support severeal times and always got pushed away with nonsense excuses, i can not start the game since you updatet it some month ago i reinstalled it i tryed every fix i found in the web but still: since your update wen i wanna play it it pups up but gos in to black screen end ends itself after some time....
you made the game i realy love unplayable i even are not alowed to install it on a other device with same id becouse microsoft thinks i didnt purchased it ....... and i cant purchase it becouse i allrady bout it on the store and still kant install it on other device wtf
just crap and its your foult
Great updates! Thanks for all the work you continue to do and have done!
still unable to zoom out in map editor, hope to consider that next time.
We need to fix Trade ship x2 of Palmyra . Auto ballance team in multiplayer.Chat box in lobby....
I contacted the team about the first issue and have some details. Interestingly, the Palmyran Trade Ships are actually working as intended—though perhaps not in the way you’d expect. Let me explain:
The amount of gold that is collected by a Trade Ship is calculated by the distance it has to travel between the two docks. At a minimum distance—when the docks are essentially right next to each other—the ships will receive 7 gold. That amount then scales based on the distance traveled, up to a maximum of 75 gold for longer trips. This is a universal scale (and a universal cap) for all civilizations.
In regards to the Palmyrans, they begin to receive double the amount of gold as soon as the distance traveled starts scaling *beyond* the minimum value (of 7 gold). This means that it takes half the distance to reach the maximum payout of 75 gold than any other civilization, though the total amount they can receive from any given trade is still capped at that total.
It can be a bit confusing, but the Palmyrans are properly receiving double the amount up to the maximum amount allowed for Trade Ships to collect. It can also be noted that this is consistent with the original behavior in Age of Empires: Rise of Rome.
Hopefully this helps explain the issue! Happy trading!
Elo Rating is buggy after few games it is back to 1600 , few other players also experiencing the same ( Rating some times is not the same as we see)